Projects
Stampede: Racing Royale
Sumo Digital: Leamington
A multiplayer kart racing game, with lots of cosmetic freedom and on-track chaos!
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Defined the game's narrative pillars and created documentation outlining narrative conventions.
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Refined and built the game's universe.
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Crafted characters and defined their purpose.
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Created an overarching narrative focusing on player purpose.
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Scripted marketing cinematics.
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Responsible for in-game naming and descriptions.
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Designed and wrote future quests.

Street Smarts
PsycApps
An interactive narrative that teaches players about mental health and wellbeing.
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Crafted the game's interactive narrative.
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Created a scripting format to easily display interactive dialogue.
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Ideated and iterated upon characters, their motivations and place within the story.
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Researched and implemented psychological skills within the narrative as a learning tool for players.
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Collaborated with the art team and offered direction on character and setting visuals.
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Offered advice on gameplay opportunities.

Mind Games
PsycApps
An interactive narrative that teaches players about mental health and wellbeing.
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Crafted the game's interactive narrative.
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Created a scripting format to easily display interactive dialogue.
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Ideated and iterated upon characters, their motivations and place within the story.
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Researched and implemented psychological skills within the narrative as a learning tool for players.
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Collaborated with the art team and offered direction on character and setting visuals.
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Offered advice on gameplay opportunities.

Revive Atlantis
Fish in a Bottle
A linear narrative that teaches players about cybersecurity.
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Crafted a linear script to act as an instructional guide for the player as they learn about cybersecurity.
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Scripted modular elements to help guide players on their journey.
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Followed the client's Game Design Document to ensure cohesion of the script and the game design.
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Created characters and crafted their dialogue to meet the needs of the client and their purpose within the game.
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Collaboratively edited the script to ensure the best quality.
Reclaim the Wastes
Gamecrafters' Collective
A post-apocalyptic tile-laying strategy tabletop RPG.
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Created extensive worldbuilding documentation and coached team members on how to incorporate worldbuilding elements and lore into the gameplay designs.
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Iterated upon gameplay design options and their narrative reasoning.
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Crafted original and dynamic characters.
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Created a range of unique factions that offer players different gameplay experiences.
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Created marketing copy to promote the game.
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Participated in playtests, offering feedback on how to improve gameplay mechanics.
Unannounced Project
Gamecrafters' Collective
Head to https://linktr.ee/gamecrafterscollective to stay up to date with project announcements.
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Crafted unique characters with diverse and original backgrounds.
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Collaborated with artists to visually bring characters to life.
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Created clear documentation for the team to use.
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Helped to establish creative goals and pillars.
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Created worldbuilding elements and lore to tie together characters and create a living universe for the game.
Gamecrafters' Academy
Gamecrafters' Collective
An online learning programme for aspiring game developers across all areas to experience creating and shipping a game.
https://www.gamecrafterscollective.com/i-want-to-be-a-game-maker
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Advised the studio on teaching and learning best practices for the upcoming online learning platform.
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Created documentation that outlines a code of conduct for learners and safeguarding policies and procedures for mentors to follow while engaging with Academy learners.
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Edited and created learning content and lessons for Academy learners.
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Mentored a game team throughout their game's development.
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Mentored learners on Narrative Design and Games Writing.

