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Projects

Green Box

Stampede: Racing Royale
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Sumo Digital: Leamington

Steam Logo
Xbox Store Logo

​A multiplayer kart racing game, with lots of cosmetic freedom and on-track chaos!

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  • Defined the game's narrative pillars and created documentation outlining narrative conventions.

  • Refined and built the game's universe.

  • Crafted characters and defined their purpose.

  • Created an overarching narrative focusing on player purpose.

  • Scripted marketing cinematics.

  • Responsible for in-game naming and descriptions.

  • ​Designed and wrote future quests. 

Stampede: Racing Royale Key Art

Unannounced Project

Sumo Digital: Sheffield

  • Faithfully adapted beloved, world-renowned characters and their worlds, maintaining their established voice, tone and lore.

  • Crafted high-level narrative flows incorporating gameplay and cinematic opportunities.

  • Wrote engaging dialogue, such as scripts, barks and quest dialogue.

  • Explored social, historical and cultural information to ensure themes and plot points are correct and faithful.​

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Street Smarts
 

PsycApps

App Store Logo

​An interactive narrative that teaches players about mental health and wellbeing. I weaved narrative events around learning opportunities, teaching psychology skills such as sleep hygiene, rumination, behavioral rehearsal and gratitude.

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  • Crafted the game's interactive narrative.

  • Created a scripting format to easily display interactive dialogue.

  • Ideated and iterated upon characters, their motivations and place within the story.

  • Researched and implemented psychological skills within the narrative as a learning tool for players.

  • Collaborated with the art team and offered direction on character and setting visuals.

  • Offered advice on gameplay opportunities.

eQuoo's Street Smarts Key Art

Mind Games
 

PsycApps

App Store Logo

​​An interactive narrative that teaches players about mental health and wellbeing. I weaved narrative events around learning opportunities, teaching psychology skills such as attention control training, worthiness, media hygeine and catastrophising. 

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  • Crafted the game's interactive narrative.

  • Created a scripting format to easily display interactive dialogue.

  • Ideated and iterated upon characters, their motivations and place within the story.

  • Researched and implemented psychological skills within the narrative as a learning tool for players.

  • Collaborated with the art team and offered direction on character and setting visuals.

  • Offered advice on gameplay opportunities.

eQuoo's Mind Games Key Art

Revive Atlantis
 

Fish in a Bottle

Roblox Logo

​A linear narrative that teaches players about cybersecurity.

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  • ​Crafted a linear script to act as an instructional guide for the player as they learn about cybersecurity.

  • Scripted modular elements to help guide players on their journey. 

  • Followed the client's Game Design Document to ensure cohesion of the script and the game design.

  • Created characters and crafted their dialogue to meet the needs of the client and their purpose within the game.

  • Collaboratively edited the script to ensure the best quality.

Revive Atlantis Key Art
Revive Atlantis gameplay screenshot.

Reclaim the Wastes
 

Gamecrafters' Collective

A post-apocalyptic tile-laying strategy tabletop RPG. 

​​Created extensive worldbuilding documentation and coached team members on how to incorporate worldbuilding elements and lore into the gameplay designs.

  • Iterated upon gameplay design options and their narrative reasoning.

  • Crafted original and dynamic characters.

  • Created a range of unique factions that offer players different gameplay experiences. 

  • Created marketing copy to promote the game.

  • Participated in playtests, offering feedback on how to improve gameplay mechanics.

  • Designed and tested character-driven quests rich in lore.

  • Designed and tested progression skill trees, their unlock conditions, passive and active rewards and accompanying lore.

  • Written content for Kickstarter pledge tier rewards.

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reclaim-logo-v4.jpg
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Unannounced Project
 

Gamecrafters' Collective

Head to https://linktr.ee/gamecrafterscollective to stay up to date with project announcements.

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  • Crafted unique characters with diverse and original backgrounds.

  • Collaborated with artists to visually bring characters to life.

  • Created clear documentation for the team to use.

  • Helped to establish creative goals and pillars.

  • Created worldbuilding elements and lore to tie together characters and create a living universe for the game.

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Gamecrafters' Academy
 

Gamecrafters' Collective

An online learning programme for aspiring game developers across all areas to experience creating and shipping a game. 

https://www.gamecrafterscollective.com/i-want-to-be-a-game-maker

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  • Advised the studio on teaching and learning best practices for the upcoming online learning platform.

  • Created documentation that outlines a code of conduct for learners and safeguarding policies and procedures for mentors to follow while engaging with Academy learners.

  • Edited and created learning content and lessons for Academy learners.

  • Mentored a game team through their prototype, first playable and vertical slice phases of development, working towards their alpha build. 

  • Mentored learners on Narrative Design and Games Writing principles and best practices.

  • Helped run and judge the GCC Summer Game Jam 2025.

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